Mark Zuckerberg, now$ 31 billion poorer thanks to Facebook’s first ever daily decline in diurnal druggies, might find consolation this week in his company’s virtual reality business.

Mark Zuckerberg, now$ 31 billion poorer thanks to Facebook’s first ever daily decline in diurnal druggies, might find consolation this week in his company’s virtual reality business.
Published in : 09 Feb 2022

Mark Zuckerberg, now$ 31 billion poorer thanks to Facebook’s first ever daily decline in diurnal druggies, might find consolation this week in his company’s virtual reality business.


 Although Facebook ( now known as Meta) has n’t revealed how numerous druggies it has on its Oculus VR platform, new data from Steam — the largest online distributor of PC videotape games, with 120 million yearly druggies — suggest Meta’s virtual reality (VR) business is dominant and growing presto. 
Meta bias regard for 67 of all VR tackle used on the Steam platform. The coming most popular headset, the Valve Index, accounts for just 14 of all bias, followed by HTC at 11 and Microsoft at around 5. 
 
 Brume, which is possessed by the same company that makes the Valve Index, regularly releases stoner statistics related to processor type and tackle used. Its rearmost check covers the period from August 2020 to January 2022. 
How Meta came to dominate the virtual reality space 
 In addition to the dominance of Meta's Oculus Quest and Rift headsets on Steam, the check showed a6.39 increase in Meta Quest 2 druggies over the same period. And since 2019, Meta’s overall share of Steam druggies, on bias like the Quest 1 and the Oculus Rift, has grown by 43. 
 
 Part of the reason for the massive supplement is that the Meta Quest 2, which is now the company’s leading VR device, is mobile, does n’t bear a computer, and, at$ 299, is the least precious full- featured VR headset on the request.